Dungeon celebrates the importance of the format in the history and present of virtual world and game design, and how it has been integrated within technology businesses as they build online environments.

In game design, the word dungeon is used broadly to describe any labyrinthine complex (castle, cave system, etc.) rather than a prison cell or torture chamber specifically. From tabletop and role-playing games to early computer games, to the busiest contemporary online worlds like Roblox or Minecraft, dungeons are ever-present components of virtual realms. The dungeon as an organizational logic has spread from virtual spaces to social media, metaverses and online retail experiences.

Early online adventure games often based on genres like fantasy or science-fiction, technically speaking, MUDs were text-based software that accepted connections from many simultaneous users. Starting in the 1970s, MUDs were the predecessors of contemporary Massive Multiplayer Online Role Playing Games (MMORPGs or MMOs). The era of the MUD’s emergence and prominence can be seen as an in-between time, which bridged the emergence of the commercial internet, and earlier networked systems like Bulletin Board Systems (BBS) and academic internets.

Today, as social media giants compete with startups to expand and standardize digital worlds, we find ourselves in another moment of transition, with these worlds exponentially increasing in importance and usage. The history of the MUD remains central as newer virtual worlds are designed and deployed. Hardware and software transformations–through types of screens, glasses, network structures and beyond, from online marketplaces to metaverses–affect the visual and the visceral.